Motion Capture is essential to develop avatars and create realistic movement in video games, and everything else in a digital world. This Master Class will give you hands on experience and expose you to the hardware and software that will to take your creations to the next level.
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9:30 - 10:00 Registration / Coffee
10:00 -11:00 Intro to Motion Capture
11:00 - 12:00 - Rigid Body Tracking
12:00 - 1:00 - Live Camera Work Demo
1:00 - 1:30 - Lunch (provided)
1:30 - 2:30 Movement Theory
3:30 - 4:30 Skeletal Tracking
4:30 - 5:30 Avatar Creation / Body Scanning Photogrammetry
5:30 - 7:00 Happy Hour
Todd Bryant is a video artist, engineer, and educator specializing in experiential storytelling through mixed reality and experiential installation. He is the acting technical director of the RLab in NYC and an Assistant Professor at the Integrated Digital Media at Tandon School of Engineering in New York University teaching creative coding and the construction of tangible interfaces for video art. Todd's work explores the intersection of empathy, knowledge, and the sublime.
Brooklyn-based artist Kat Sullivan exists at the intersection of movement and technology. After earning her Bachelors in Computer Science and Dance at Skidmore College, she worked as a software engineer and free lanced with various dance companies in the Boston area. At NYU’s Interactive Telecommunications Program (ITP), she developed a practice around creative coding, live performance, machine learning, motion capture, and other emerging technologies. She has presented works at Lincoln Center, National Sawdust, Pioneer Works, SXSW, 14th Street Y, and the Liberty Science Center, and was selected for residencies by NYU ITP and Pioneer Works. Currently Ms. Sullivan is an adjunct professor at NYU, teaching courses on motion capture, live performance, and programming.
Matt Romein is an artist and performer working at the intersection of live performance, generative computer art, and multi-media installation. Originally trained as an actor, he has worked in NYC’s downtown theater and dance community as a sound and video designer while also making his own technology-centric live performances.
He is a graduate of NYU Tisch School of the Arts ITP, a graduate program focusing on experimental and artistic uses of technology. He has continued working at ITP as research resident and teaches multiple classes as an adjunct professor. His current artistic research explores how the physical body is represented in digital spaces and how those bodies can be manipulated in evocative and unsettling ways.
The RLab, 16,500 square feet of co-working labs, classrooms, studios, and more, is the nation’s first city-funded center for research, entrepreneurship and education in virtual and augmented-reality, spatial computing and other emerging media technologies.
NYCEDC and the Mayor's Office of Media and Entertainment selected NYU Tandon School of Engineering as the administering institution and a consortium of participating universities, including Columbia University, CUNY, and The New School to manage and operate the space, along with a workforce development center at CUNY Lehman College in the Bronx. The new multi-university center is critical to the City’s plans to establish New York City as the next global leader in VR/AR and related technologies and will create hundreds of new jobs in the field.