KAY

HINDY

Founder and CEO of Brooklyn Brewery

Kay Hindy (co-Founder and Chairman of The Brooklyn Brewery) founded one of America’s top 25 breweries. A former journalist, he became interested in home-brewing while serving as a Beirut-based Middle East Correspondent for The Associated Press. 

6:00pm-8:30pm

Schedule Item #1

If you’ve been considering graduating from a beer enthusiast to a beer making enthusiast, sign up for a 1:1 slot with our experts. They’ll give you tips for how to get your hobby started.

April 2020
Motion Capture Master Class
Ticket
$0000
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Clean and Simple

Clear your calendar - It's going down! Text Blocks kicks off on May 20th, and you're invited to take part in the festivities. Splash HQ (122 W 26th St) is our meeting spot for a night of fun and excitement. Come one, come all, bring a guest, and hang loose. This is going to be epic!

Friday
, 
April 
05 
2019 
9:30am
 –  
Saturday
, 
April 
06 
2019 
5:00pm
Motion Capture Master Class
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When

April 2020

Where

Motion Capture

Master Class

$2,000

Motion Capture is essential to develop avatars and create realistic movement in video games, and everything else in a digital world. This Master Class will give you hands on experience and expose you to the hardware and software that will to take your creations to the next level. 

 

To request additional information click here.

Who Should Attend

Job Functions

Technical Directors & Artists

Game Engine Developers

Animators

Storytellers

Movement Specialists

Content Creators

Pre- requisites

Familiarity with Digital Content Creation Tools and or Game Engine Development

Schedule

Day 1

AM


PM


 9:30 - 10:00 Registration / Coffee

10:00 -11:00 Intro to Motion Capture

11:00 - 12:00 - Rigid Body Tracking

12:00 - 1:00 - Live Camera Work Demo

1:00 - 1:30 - Lunch (provided)

 

1:30 - 2:30 Movement Theory

3:30 - 4:30 Skeletal Tracking

4:30 - 5:30 Avatar Creation / Body Scanning Photogrammetry

5:30 - 7:00 Happy Hour

Day 2

AM


PM


9:30 - 10:30 Applying Motion Data to Avatars / Retargeting

10:30 - 11:30 Data Cleaning / Animation Cleaning

11:30 - 1:00 Open Studio (creation time)

1:00 - 1:30 Lunch (provided)


1:30 - 2:30 Game Engines Overview

2:30 - 3:30 VR/AR template

3:30 - 5:00 Live Performance Showcase

Key Take-Aways

 

- Ability to include motion capture in AR/VR production pipeline

- Motion acquisition best practices

- Experience live motion capture art exhibit

- Personal digital avatar


Additional Benefits

Additional Benefits

- Access to a catalog of video tutorials created by Todd Bryant to reinforce concepts and skills learned in the class.

- One additional motion capture session for individual studio time.

Todd Bryant

NYU Faculty

Todd Bryant is a video artist, engineer, and educator specializing in experiential storytelling through mixed reality and experiential installation. He is the acting technical director of the RLab in NYC and an Assistant Professor at the Integrated Digital Media at Tandon School of Engineering in New York University teaching creative coding and the construction of tangible interfaces for video art. Todd's work explores the intersection of empathy, knowledge, and the sublime.

Kat Sullivan

NYU Faculty

Brooklyn-based artist Kat Sullivan exists at the intersection of movement and technology. After earning her Bachelors in Computer Science and Dance at Skidmore College, she worked as a software engineer and free lanced with various dance companies in the Boston area. At NYU’s Interactive Telecommunications Program (ITP), she developed a practice around creative coding, live performance, machine learning, motion capture, and other emerging technologies. She has presented works at Lincoln Center, National Sawdust, Pioneer Works, SXSW, 14th Street Y, and the Liberty Science Center, and was selected for residencies by NYU ITP and Pioneer Works. Currently Ms. Sullivan is an adjunct professor at NYU, teaching courses on motion capture, live performance, and programming.

Matt Romein

NYU Faculty

Matt Romein is an artist and performer working at the intersection of live performance, generative computer art, and multi-media installation. Originally trained as an actor, he has worked in NYC’s downtown theater and dance community as a sound and video designer while also making his own technology-centric live performances.


He is a graduate of NYU Tisch School of the Arts ITP, a graduate program focusing on experimental and artistic uses of technology. He has continued working at ITP as research resident and teaches multiple classes as an adjunct professor. His current artistic research explores how the physical body is represented in digital spaces and how those bodies can be manipulated in evocative and unsettling ways.


RLab

Building 22, Brooklyn Navy Yard

299 Sands St. Brooklyn, NY 11205



The RLab, 16,500 square feet of co-working labs, classrooms, studios, and more, is the nation’s first city-funded center for research, entrepreneurship and education in virtual and augmented-reality, spatial computing and other emerging media technologies.

 
NYCEDC and the Mayor's Office of Media and Entertainment selected NYU Tandon School of Engineering as the administering institution and a consortium of participating universities, including Columbia University, CUNY, and The New School to manage and operate the space, along with a workforce development center at CUNY Lehman College in the Bronx. The new multi-university center is critical to the City’s plans to establish New York City as the next global leader in VR/AR and related technologies and will create hundreds of new jobs in the field.

REGISTER

Want to learn more information before registering or hear about scholarship opportunities? Request more information here.

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